Who I Am
I’m Mateus Pereira, a 19-year-old multimedia creator based between Portugal and Brazil. Currently studying Journalism at Cásper Líbero, I bridge creative art with powerful narrative communication.
Artist · Motion Designer · Multimedia
Crafting visual stories, dynamic motion and immersive experiences.
I’m Mateus Pereira, a 19-year-old multimedia creator based between Portugal and Brazil. Currently studying Journalism at Cásper Líbero, I bridge creative art with powerful narrative communication.
From 2D character animation and motion graphics to institutional video editing and visual identity, I create compelling visual media tailored for engagement.
Formed in Multimedia at ESAB in Coimbra and experienced as a Motion Designer & Video Editor at TUMO Coimbra, bringing real-world creative project execution.
Animation of a Carnation developed at TUMO Coimbra to commemorate the 25th of April Revolution in Portugal. Designed to be displayed in a carousel exhibit, this series illustrates the frame-by-frame evolution of the flower’s blooming sequence.
Initial rough animation and timing breakdown of the carnation.
Adding color fill and smoothing out the frame transitions.
Complete loop with detail, shown in the carousel exhibit.
Final animation project developed during the 12º PM at Escola Secundária Avelar Brotero, as part of my Prova de Aptidão Profissional (PAP).
Character designs created during my time at TUMO Coimbra for different educational areas of the center. The characters were developed as a cohesive visual set, with variations and poses designed to represent each area.

Character created for the Animation area.

Character created for the Cinema area.

Additional character design for the Cinema area.

Character created for the Design area.

Additional character design for the Design area.

Character created for the Photography area.

Additional character design for the Photography area.

Character created for the Games area.

Additional character design for the Games area.

Character created for the Music area.

Character created for the Programming area.

Character created for the Robotics area.
This image shows the first prototypes of the characters, before the final designs presented above. It records the initial visual exploration and the direction from which the character set was developed.
The Photography character was developed last and had a shorter production timeframe, which is why its development is less represented in the prototype stage.
Promotional artwork created for the 25th of April celebration at TUMO Coimbra.
The character designs shown in Artworks were created for different educational areas of TUMO Coimbra, forming a cohesive visual set of characters and poses.